Originally i sculptured for the furniture & product design industry. Working in the traditional mediums of wax, 2 part moulding, sand pit casting and metal fabrication.
During this time i worked for an Avant-garde furniture company designing and producing sculptural furniture and ornate jewellery. Such pieces were 3d printed and cast in metals then assembled within our workshop. For the most part i used Pixologic’s Zbrush as a great tool to sculpt with a traditional approach in a contemporary medium. Since then i have continued my practice as a 3d modeller working on character design, creating rapid visualisations, concepts & prototypes.
My tools are ZBrush in conjunctions with such software’s as Keyshot, Maya, photoshop and Rhino 3D. My work in concept art & character design has been inspired by fantasy art and science fiction of a more wayward nature. Creating enigmatic and at times surreal oddities ready to be planted in a narrative within a computer game or motion picture.
To view my archive a of previous work + future works please visit and follow at:
www.instagram.com/maxbrazierjones www.behance.net/maxbrazierjones www.artstation.com/maxbrazierjones
for all enquires please contact at:
tel: +44 (0) 7980742417 email: firstname.lastname@example.org