I started out as a sculptor for the furniture & product design industry. Working in the traditional mediums of wax, 2 part moulding, sand pit casting and metal fabrication.
During this time i took employment at an Avant-garde furniture company designing and producing sculptural furniture and ornate jewellery. Pieces were designed within CAD programs to be 3d printed, cast in metals then assembled in the workshop. For the most part i used Pixologic’s Zbrush as a tool to develop organic forms & hard surfaces on engineered designs. Bringing together my traditional techniques in a contemporary medium.
Since then my practice has continued as a 3d modeller working on character design; creating rapid visualisations, concepts & prototypes. Favoured tools are ZBrush in conjunctions with such software’s as Keyshot, Maya, photoshop and Rhino 3D.
My work in concept art & character design has been inspired by fantasy art and science fiction of a more wayward nature. Creating enigmatic and at times surreal oddities ready to be planted in a narrative within a computer game or motion picture.
To view my portfolio of previous work + future works please visit and follow at: www.behance.net/maxbrazierjones
my instagram at: www.instagram.com/maxbrazierjones
for all enquires please contact at:
tel: +44 (0) 7980742417 email: firstname.lastname@example.org